I'm trying to move the first person skeletal mesh of ShooterGame's PlayerPawn down/up when the player crouches/stands but I'm finding none of the functions I've tried to have any effect on its position:
Component hierarchy for reference: https://www.dropbox.com/s/a3qjahe0xe...esh1P.png?dl=0
Any suggestions?
Code:
void ACharacter::OnStartCrouch() { if (CharacterMovement) { if (CanCrouch()) { CharacterMovement->bWantsToCrouch = true; //neither of these have any affect on the Mesh1P's position relative to the player //1 Mesh1P->MoveComponent(FVector(0.0f, 0.0f, -500.0f), FRotator(0.0f), false); //2 Mesh1P->SetRelativeLocation(FVector(0.0f, 0.0f, -500.0f)); //3 FTransform relTrans = Mesh1P->GetRelativeTransform(); relTrans.SetLocation(FVector(1.0f, 1.0f, -500.0f)); Mesh1P->SetRelativeTransform(relTrans); } } }
Any suggestions?