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Overlap Preventing SpawnActor

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    Overlap Preventing SpawnActor

    If two objects have their collision response set to Overlap should this prevent SpawnActor from spawning one on top of the other?

    I have a WeaponDrop actor that represents a dropped weapon in the game that is set to 'Overlap' the Pawn actor. The Pawn actor is set to overlap the WeaponDrop actor. When I attempt to spawn the WeaponDrop actor at the location of the Pawn it fails. If I set either of the collision channels to Ignore the other it succeeds.

    Is this the intended behavior of Overlap and SpawnActor?

    #2
    Hey i think its due to the Spawn parameters.
    Take a look at.
    Code:
    FActorSpawnParameters::bNoCollisionFail
    Try setting it to false and it should do the trick.

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      #3
      Hey I tried that again and it worked. First time I tried it I must not have had my collision settings where I thought they were and assumed it had no effect.

      Thank You!

      Comment


        #4
        Originally posted by Mentos View Post
        Hey I tried that again and it worked. First time I tried it I must not have had my collision settings where I thought they were and assumed it had no effect.

        Thank You!
        Glad i was able to help out.
        Happy programming.

        WCode

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