Hey,
my name is Max and i started working with the Unreal Engine 4 a few days ago and i have some Questions.
We are currently working on a roleplay game and i have to implement a class selection now(e.g Mage,Warrior...). After searching a little bit i found out that some people use the state design pattern for that kind of problem.
Would you recommend this? Another problem is the class creation it looks like that i can only create classes by the add code function in the editor. When i add a class in VS 2013 the engine dont recognize it. Do my classes have to inherit from Actor or other classes to work?
PS: My english isnt the best so please dont be too hard to me :P
my name is Max and i started working with the Unreal Engine 4 a few days ago and i have some Questions.
We are currently working on a roleplay game and i have to implement a class selection now(e.g Mage,Warrior...). After searching a little bit i found out that some people use the state design pattern for that kind of problem.
Would you recommend this? Another problem is the class creation it looks like that i can only create classes by the add code function in the editor. When i add a class in VS 2013 the engine dont recognize it. Do my classes have to inherit from Actor or other classes to work?
PS: My english isnt the best so please dont be too hard to me :P
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