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Include Unreal Headers in my project

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    Include Unreal Headers in my project

    Hi Everybody,
    i am working on a project that needs to load dynamic libraries at runtime (.dylib because i am under macos).
    I am able to load my (very simple) library using FPlatformProcess::GetDllHandle and FPlatformProcess::GetDllExport. I would like to include Unreal Headers to have a valid reference to Unreal Engine Object ( as such as AActor and so on...). I do not need implementation because those dll will be loaded inside main game.
    When i try to include Engine.h or whatelse i get a bunch if errors.
    Is there a "right way" to generate dylibs that use Unreal Objects?
    Thanks everybody

    #2
    You probably want to create a module/plugin type project. See if this page from the UE4 wiki helps https://wiki.unrealengine.com/An_Int...to_UE4_Plugins

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      #3
      Thanks. I used modules, following link you provided, and i achieved a good enough result

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