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Looking for a good place to start Graphics Development

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    Looking for a good place to start Graphics Development

    I just grabbed a UE4 license for personal use, and I am looking to improve my graphics skills by implementing or improving some physically based rendering algorithms. I have little interest in making a full game at this time. I am not familiar with Unreal, but it seems like a good place to start would be to use one of the pre-existing projects and start getting my hands dirty. Does anyone have any recommendations on which project to start with? I was thinking of kicking off with shooter game.

    Any other tips or advice would be appreciated .
    Last edited by ColinBundschu; 04-02-2014, 10:51 PM.

    #2
    If your going to change the render you need to download the source from GitHub and work with that. For a project start, if your working on the renderer just start with a sphere. That's pretty advanced stuff though, and I really question that someone who understands the engineering would all ready not know where to start.

    If you are talking about making materials. I'd still suggest starting with a sphere and putting the material on it but you probably don't need to build from source. There is a material Editor with a graph that you can work with visually.

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      #3
      Once I finish doing my profiling and some optimization work I will focus on rendering as well, and for that I’m waiting for the Realistic Rendering project to be released by Epic on the marketplace. I seems like it will be a nice data set to work on realistic rendering. Hopefully it won’t take that long for Epic to release it. For now I would use the Reflections Subway scene. You may want to try to import some external data (perhaps something from http://graphics.cs.williams.edu/data/meshes.xml) but you will probably have to create all the maps for the materials yourself.
      Pablo Zurita
      Rendering & System Engineer - Consultant

      http://pzurita.wordpress.com
      https://twitter.com/PabloZurita
      http://www.linkedin.com/in/pzurita

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        #4
        Thanks for the help guys! The thing is that I don't understand all of the engineering, and I figure the best way to learn is to start doing it in a modern engine.

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          #5
          Then that’s not the way to go. Starting to learn graphics with Unreal Engine 4 as the starting point is like trying to learn something from a book just by reading the last ten pages. You need to start from the first page. I highly recommend Real-Time Rendering which is book written by an ex-coworker of mine, Eric Haines and others.
          Pablo Zurita
          Rendering & System Engineer - Consultant

          http://pzurita.wordpress.com
          https://twitter.com/PabloZurita
          http://www.linkedin.com/in/pzurita

          Comment

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