Could someone please tell me what I am doing wrong?
I created a simple class:
and within that class I want to create an event that when called via the C++ code, will fire an event in blueprints:
The problem is that even though I can add my component to a new blueprint, my custom event on the component doesn't show up at all in the blueprint for me to add. Is this a bug in the engine or am I doing something wrong?
I created a simple class:
Code:
UCLASS(ClassGroup = Components, meta = (BlueprintSpawnableComponent)) class UInteractableComponent : public UBoxComponent {
Code:
UFUNCTION(BlueprintImplementableEvent, meta = (FriendlyName = "Interaction Began")) virtual void OnInteractionBegin(AActor* actor);
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