Announcement

Collapse
No announcement yet.

[Solved] Cannot create SoftObjectPath with short package name

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [Solved] Cannot create SoftObjectPath with short package name

    Hello everyone !

    I have an error in recent days that I can not fix. Here is the error in the console. Can someone help me or explain to me where this error comes from? Thank you.

    Code:
    LogOutputDevice: Error: === Handled ensure: ===
    LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
    LogOutputDevice: Error: Cannot create SoftObjectPath with short package name 'NoneNone'! You must pass in fully qualified package names
    LogOutputDevice: Error: Stack:
    LogOutputDevice: Error: [Callstack] 0x00007ffaf64e18a9 UE4Editor-CoreUObject.dll!DispatchCheckVerify<bool,<lambda_7e1d951a15cf27f5ba37b083fe549b9d> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63b8b4c UE4Editor-CoreUObject.dll!FSoftObjectPath::SetPath() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:79]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63315d9 UE4Editor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:432]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6340c59 UE4Editor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:336]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf633cc16 UE4Editor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:369]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf633cacf UE4Editor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5ff54f8 UE4Editor-CoreUObject.dll!FProperty::ImportText() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:351]
    LogOutputDevice: Error: [Callstack] 0x00007ffae0368068 UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8775]
    LogOutputDevice: Error: [Callstack] 0x00007ffad93e38c5 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CopyTermDefaultsToDefaultObject() [D:\Build\++UE4\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1269]
    LogOutputDevice: Error: [Callstack] 0x00007ffad940da88 UE4Editor-KismetCompiler.dll!FKismetCompilerContext::PropagateValuesToCDO() [D:\Build\++UE4\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1298]
    LogOutputDevice: Error: [Callstack] 0x00007ffadeb57e1e UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::ReinstanceBatch() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2071]
    LogOutputDevice: Error: [Callstack] 0x00007ffadeb01282 UE4Editor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1395]
    LogOutputDevice: Error: [Callstack] 0x00007ffadeafdfc3 UE4Editor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\Build\++UE4\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3070]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6022f80 UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:454]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62316fa UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4832]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6231bfb UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3478]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf626a20c UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3643]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f90d5 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1343]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62242ad UE4Editor-CoreUObject.dll!<lambda_38585907d7588d083e5a58b4d3667b24>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3029]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab912 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab9d9 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3150]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a97d1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2558]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6241d29 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2401]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a66da UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6233b7e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf625f776 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f8d93 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62242ad UE4Editor-CoreUObject.dll!<lambda_38585907d7588d083e5a58b4d3667b24>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3029]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab912 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab9d9 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3150]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a97d1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2558]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6241d29 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2401]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a66da UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6233b7e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf625f776 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f8d93 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62242ad UE4Editor-CoreUObject.dll!<lambda_38585907d7588d083e5a58b4d3667b24>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3029]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab912 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab9d9 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3150]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a97d1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2558]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6241d29 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2401]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a66da UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6233b7e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf625f776 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f8d93 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62242ad UE4Editor-CoreUObject.dll!<lambda_38585907d7588d083e5a58b4d3667b24>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3029]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab912 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3122]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62ab9d9 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3150]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a9f07 UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2786]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a97d1 UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2558]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6241d29 UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2401]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf62a66da UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:808]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf6233b7e UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:470]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf625f776 UE4Editor-CoreUObject.dll!GetPackageLinker() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:815]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f8d93 UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1234]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf63f7f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
    LogOutputDevice: Error: [Callstack] 0x00007ffae07deeb9 UE4Editor-UnrealEd.dll!UAssetEditorSubsystem::OpenEditorForAsset() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:563]
    LogOutputDevice: Error: [Callstack] 0x00007ffae07e163a UE4Editor-UnrealEd.dll!UAssetEditorSubsystem::OpenEditorsForAssets() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:938]
    LogOutputDevice: Error: [Callstack] 0x00007ffae07dcc32 UE4Editor-UnrealEd.dll!UAssetEditorSubsystem::OnConfirmRestorePreviouslyOpenAssets() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:828]
    LogOutputDevice: Error: [Callstack] 0x00007ffae07c0ae4 UE4Editor-UnrealEd.dll!TBaseUObjectMethodDelegateInstance<0,UAssetEditorSubsystem,void __cdecl(void),FDefaultDelegateUserPolicy,TArray<FString,TSizedDefaultAllocator<32> > >::ExecuteIfSafe() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5d4d5fa UE4Editor-Slate.dll!SNotificationItemImpl::OnButtonClicked() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Notifications\SNotificationList.cpp:594]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5d0c09f UE4Editor-Slate.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int,0>,TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> >::ApplyAfter<FReply (__cdecl SNotificationItemImpl::*const &)(TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>),SNotificationItemImpl * &>() [D:\Build\++UE4\
    Sync\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:299]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5d39479 UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SNotificationItemImpl,0,FReply __cdecl(void),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(void),FDefaultDelegateUserPolicy> >::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5c285fe UE4Editor-Slate.dll!SButton::ExecuteOnClick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:385]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5c4077e UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:304]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5a846be UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_cc5aea9e7377b04ce85c30c65ec3889b> >() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5b07f54 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4815]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5af0367 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5356]
    LogOutputDevice: Error: [Callstack] 0x00007ffaf5ae3642 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5321]
    LogOutputDevice: Error: [Callstack] 0x00007ffb29e6bca5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2174]
    LogOutputDevice: Error: [Callstack] 0x00007ffb29e59197 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
    LogOutputDevice: Error: [Callstack] 0x00007ffb29e6e379 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
    LogOutputDevice: Error: [Callstack] 0x00007ffb29e54310 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
    LogOutputDevice: Error: [Callstack] 0x00007ffb4ed4e858 USER32.dll!UnknownFunction []
    LogOutputDevice: Error: [Callstack] 0x00007ffb4ed4e299 USER32.dll!UnknownFunction []
    LogOutputDevice: Error: [Callstack] 0x00007ffb29e6f904 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build\++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
    LogOutputDevice: Error: [Callstack] 0x00007ff754ff87e7 UE4Editor.exe!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4746]
    LogOutputDevice: Error: [Callstack] 0x00007ff75501113c UE4Editor.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
    LogOutputDevice: Error: [Callstack] 0x00007ff75501121a UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
    LogOutputDevice: Error: [Callstack] 0x00007ff75502527d UE4Editor.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
    LogOutputDevice: Error: [Callstack] 0x00007ff755027faa UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
    LogOutputDevice: Error: [Callstack] 0x00007ffb4fd37034 KERNEL32.DLL!UnknownFunction []
    LogOutputDevice: Error: [Callstack] 0x00007ffb501fd0d1 ntdll.dll!UnknownFunction []

    #2
    ok, apparently the engine didn't like it when I created a Sound Base variable called "StartSound". I replaced the name and I no longer have the error.

    Comment

    Working...
    X