Hello! So I have custom component that I can add to my blueprints, within this component I have an event.
This works fine when I add events within the actors the blueprint is a child of, but turns out it does not appear the same way when it's a part of an added component instead.

How would I make a component's events available in blueprint?
It shows up if I make it a callable function, but not as an event.
Code:
UFUNCTION(BlueprintImplementableEvent, Category = "Interaction") void InteractEvent();
How would I make a component's events available in blueprint?
It shows up if I make it a callable function, but not as an event.
Comment