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Mario 64 Bowser fight

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    Mario 64 Bowser fight

    Super noob question and here's some back history. Im extremely new to c++ and am doing a udemy course at the moment to try and get a super basic understanding. Id like to recreate the mario 64 bowser fight. For a learning experience only! I know the trademark is heavily gaurded. I will not be posting or releasing anything. The best way to learn is to copy great works. THAT BEING SAID! Here are some questions I have.

    Controller:

    Would I create a 360° output map and have it check the rotation of the controller vs pervious saved roation, or could i get the output put from the right joystick x and y and have it run through checks.

    Animation:

    Would my animation be run off of those those checks or could I have it follow the controller output only gaining speed if the previous checks were in a pre defined order reaching a max spinning speed after so many confirmed checks.


    If you got this far thanks for reading and I hope to chat with you about this.

    Cheers!
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