I'm not sure if I posted this in the right forum, or if I've titled this thread correctly, but here's the deal.
Back when I was using UDK, I was trying to make a game in which your ride a nondescript vehicle through a perfectly shaped cylindrical tunnel. The catch is that you can move forward through the tunnel, and you can also rotate your ship on the tunnel's inner surfaces.
The thing was, I got stuck trying to trick the UDK physics into changing the gravity.
Seing how UE4's physics engine is exposed, is it possible to do this? If you'd like, you can think of it as a magnet that holds the vehicle on the inner surface of the tunnel (a feature being that you can detach from it and float inside it).
Thanks a bunch!
Back when I was using UDK, I was trying to make a game in which your ride a nondescript vehicle through a perfectly shaped cylindrical tunnel. The catch is that you can move forward through the tunnel, and you can also rotate your ship on the tunnel's inner surfaces.
The thing was, I got stuck trying to trick the UDK physics into changing the gravity.
Seing how UE4's physics engine is exposed, is it possible to do this? If you'd like, you can think of it as a magnet that holds the vehicle on the inner surface of the tunnel (a feature being that you can detach from it and float inside it).
Thanks a bunch!
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