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There is always the same crash report no matter how I change this period of code.

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  • replied
    Could someone help me with the newest problem?I've searched the data about it on the Internet,but there's nothing about it.

    Leave a comment:


  • replied
    Now the program is able to run,but I can't see the APaperSpriteActor actors,and when I finish it,the warnings jumped out as following screenshots:
    Click image for larger version

Name:	image_205604.png
Views:	66
Size:	327.7 KB
ID:	1825536
    Click image for larger version

Name:	image_205605.png
Views:	60
Size:	288.4 KB
ID:	1825537So I wonder how I can change the property of mobility.Thanks if someone tells me.

    Leave a comment:


  • replied
    Originally posted by wzspdw View Post

    在非构造函数加载sprite而不是class的话,用LoadObject更灵活 ,例如LoadObject<UDataTable>(NULL, UTF8_TO_TCHAR("/Game/DATA/PMV_ATTACK_DEF.PMV_ATTACK_DEF"))
    谢了,我现在就去试一试。

    Leave a comment:


  • replied
    Originally posted by 歼轰20 View Post
    I changed that period of code and now it becomes as following code:
    Code:
    for (int i = 1; i < 9; i++)
    {
    FString yy = "/Game/Assets/Resources/";
    yy.Append(FString::FromInt(i)).Append("_Sprite.").Append(FString::FromInt(i)).Append("_Sprite");
    UObject* NowObject = ConstructorHelpers::FObjectFinder<APaperSpriteActor>(yy.GetCharArray().GetData()).Object;
    UClass* NowClassA = NowObject->StaticClass();
    Classes.Add(NowClassA);
    }
    But the project still crashed and when I "send and restart",a message jumped out as following screenshot.
    :Click image for larger version

Name:	QQ截图20201021214657.png
Views:	85
Size:	29.9 KB
ID:	1824411
    在非构造函数加载sprite而不是class的话,用LoadObject更灵活 ,例如LoadObject<UDataTable>(NULL, UTF8_TO_TCHAR("/Game/DATA/PMV_ATTACK_DEF.PMV_ATTACK_DEF"))

    Leave a comment:


  • replied
    I changed that period of code and now it becomes as following code:
    Code:
    for (int i = 1; i < 9; i++)
    {
    FString yy = "/Game/Assets/Resources/";
    yy.Append(FString::FromInt(i)).Append("_Sprite.").Append(FString::FromInt(i)).Append("_Sprite");
    UObject* NowObject = ConstructorHelpers::FObjectFinder<APaperSpriteActor>(yy.GetCharArray().GetData()).Object;
    UClass* NowClassA = NowObject->StaticClass();
    Classes.Add(NowClassA);
    }
    But the project still crashed and when I "send and restart",a message jumped out as following screenshot.
    :Click image for larger version

Name:	QQ截图20201021214657.png
Views:	85
Size:	29.9 KB
ID:	1824411

    Leave a comment:


  • replied
    非常感谢。

    Leave a comment:


  • replied
    1.ConstrutorHelpers一定放在Constructor里,不要放在后面其他的方法中
    2.右键Sprite会有Get Reference,点击即可复制,掐头去尾即可使用

    Leave a comment:


  • replied
    I just wonder how I can write down the right path and the right file name.I create 8 different classes and want them to be the classes of the sprites in the following screenshot.I only know that if I pull the sprites into the scene,they'll be APaperSpriteActors.
    Click image for larger version

Name:	QQ截图20201021111001.png
Views:	97
Size:	71.0 KB
ID:	1824205
    So what path and name should I type?Please tell me,and I'll be thankful.

    Leave a comment:


  • replied
    You should probably post the problem you're getting and what you're trying to do. I assume you're trying to reference 9 sprites and add them all to a class array (which really doesn't make sense)?

    So, here's where you can be going wrong:

    1. The path you are constructing is invalid (so ClassFinder returns null). You should check that NowClass isn't nullptr.

    2. You can use Cast<APaperSpriteActor> instead of TSubclassOf to do your casting.

    Also it should be noted that you are loading CLASSES here and not OBJECTS. So, unless you have 9 different classes that all inherit from Paper2DSprite_C and plan to instance them later - I'm not sure what you're going for.

    Leave a comment:


  • There is always the same crash report no matter how I change this period of code.

    Code:
     for (int i = 1; i < 9; i++)
    {
    FString yy = FPaths::GameDir();
    yy.Append("Content/Assets/Resources/").Append(FString::FromInt(i)).Append("_Sprite.").Append("Paper2DSprite_C");
    UClass* NowClass = ConstructorHelpers::FClassFinder<APaperSpriteActor>(yy.GetCharArray().GetData()).Class;
    TSubclassOf<APaperSpriteActor>NowClassA = NowClass;
    Classes.Add(NowClassA);
    }
    I'm trapped here for several days and have been searching useful data on the Internet till now.Who can tell me how to solve the problem?I'll appreciate it if anyone helps me.
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