Code:
for (int i = 1; i < 9; i++) { FString yy = FPaths::GameDir(); yy.Append("Content/Assets/Resources/").Append(FString::FromInt(i)).Append("_Sprite.").Append("Paper2DSprite_C"); UClass* NowClass = ConstructorHelpers::FClassFinder<APaperSpriteActor>(yy.GetCharArray().GetData()).Class; TSubclassOf<APaperSpriteActor>NowClassA = NowClass; Classes.Add(NowClassA); }
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