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Creating a multiplayer player hub area?

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    Creating a multiplayer player hub area?


    I hope I'm in the right part of the forums, its my first post

    I'm currently researching possibilities on creating a multiplayer hub area for my players. The basic idea is players connect and start in the hub (50+ players).
    Here they should be able to do a couple of things like:
    • Run around.
    • Do Emotes
    • Invite or be invited to a party
    • Start a game session (4 players, p2p)
    A player should be able to start a session alone or as a party-leader. Here comes the crutial part, the game is currently planned as a four player game without a dedicated server. I know I need a dedicated server for the hub. How would I go by implementing that in unreal? As far as I know my options are
    • Connecting to the Hub Session
      • Establish all infos for a "session"
      • Disconnect from the hub and connect/host to the new session
    • Use Online Beacons
      • I think?
    • Self made tcp connection for the hub?
    Can anyone give me some pointers to get me into the right direction and/or tell me if I missed something?

    Thanks in advance!
    Last edited by poettlr; 08-19-2020, 02:46 AM.