How can I change the FPS camera sensitivity to look around in C++? Or is this not something to do in C++?
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Change FPS Mouse Sensitivity
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You can scale the value from your controller input when adding it in your pawn/character. You can do this in Blueprint or C++.
In C++ it may look something like this:
(but the same functions are available in Blueprint)
Code://.h UPROPERTY(EditAnywhere, BlueprintReadWrite) float MouseSensitivity = 0.5f; // .cpp void APawn::PitchView(float Val) { AddControllerPitchInput(Val * MouseSensitivity); } void APawn::TurnView(float Val) { AddControllerYawInput(Val * MouseSensitivity); }
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