Announcement

Collapse
No announcement yet.

Complie error adding new Factory class

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Complie error adding new Factory class

    I want to create a new asset type and I'm following this guide: http://www.wraiyth.com/?p=209

    When I add the Factory class to the project it will build fine in the editor. However, when I build from Visual Studio I get the following error:
    Code:
    >UnrealBuildTool : error : Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
    The guide suggests adding 'UnrealEd' to the project Build.cs file, but it doesn't make any difference.

    Any ideas?

    #2
    Did you find a solution for your problem? Running into the same issue....

    Comment

    Working...
    X