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Adding an Actor Class to a struct in C++

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    Adding an Actor Class to a struct in C++

    I am working on a Quest System in C++ for a project. I have the DataTable set with the Structs, but I need to know how to call an Actor Class inside the struct in my code. The blue outline is where I need the help. In Editor, I can select Actor then Class Reference. How would I get the actor in C++? I have been looking at the Struct and AActor docs but cant find the solution.

    Here is my code that I am using

    USTRUCT(BlueprintType)
    struct FKill
    {
    GENERATED_BODY()

    UPROPERTY(EditAnywhere)
    AActor* KillTarget->GetClass();

    UPROPERTY(EditAnywhere)
    uint8 KillCount;
    };
    Attached Files
    Last edited by DreadDev; 05-23-2020, 06:11 PM.

    #2
    Are you simply looking to get access to the AActor in your struct via C++ code? Or are you also asking how you assign an actor to the KillTarget property in your struct?

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