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_Implementation function isn't getting called

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    _Implementation function isn't getting called

    I'm working on a fps and took some weapon code from the shooter game but I've run into a very strange issue where a function is getting called but it never gets executed. Here's what's happening, my code calls ServerNotifyHit but ServerNotifyHit_Implementation never gets fired.

    this is the function declaration
    Code:
    /** server notified of hit from client to verify */
    UFUNCTION(reliable, server, WithValidation)
    void ServerNotifyHit(const FHitResult Impact, FVector_NetQuantizeNormal ShootDir, int32 RandomSeed, float ReticleSpread);
    and here's where it tries to call the function. I used breakpoints and am using an onscreeen debug msg so i know for sure that its getting to the point where it tries to call ServerNotifyHit

    Code:
    void Aweapon_pistol::ProcessInstantHit(const FHitResult& Impact, const FVector& Origin, const FVector& ShootDir, int32 RandomSeed, float ReticleSpread)
    {
    	if (MyPawn && MyPawn->IsLocallyControlled() && GetNetMode() == NM_Client)
    	{
    		// if we're a client and we've hit something that is being controlled by the server
    		if (Impact.GetActor() && Impact.GetActor()->GetRemoteRole() == ROLE_Authority)
    		{
    			// notify the server of the hit
    			GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString("trying to call ServerNotifyHit()"));
    			ServerNotifyHit(Impact, ShootDir, RandomSeed, ReticleSpread);
    		}
    header
    http://pastebin.com/raw.php?i=vucee2Ya

    cpp
    http://pastebin.com/raw.php?i=81hRCpK9
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