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Visual Studio 2017 with UE 4.25 Not working?

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    Visual Studio 2017 with UE 4.25 Not working?

    Hi,
    Recently I formatted my entire drive and had to reinstall everything from scratch. I decided to go with VS2017 as I had better experience with it compared to 2019.
    The Problem now i face is I am not getting even a slightest auto-complete or error detecting My entire new Project code is feels like its Grey and I would be better off using a notepad.

    Here is Screen shot of my .cpp file, there is also an error at the top maybe that is the problem.
    Click image for larger version

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    #2
    It definitely works. I'd make sure you didn't turn off Intellisense somehow. Or, better yet, grab Visual Assist and skip all the Intellisense non-sense to begin with.
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      #3
      Yes, it defiantly works. I personally use Visual Assist as it is much much faster and responsive than VS's built in intellisense, but even when I turn it off in 2017 I have it working. It could be still parsing everything for UE4, if it is the first boot up it could take a while. Also "Dumb IT advice" time. Make sure UE4 is installed, and make sure you have all the things you need installed for it (Launch button arrow and options)
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        #4
        Originally posted by ArcainOne View Post
        Yes, it defiantly works. I personally use Visual Assist as it is much much faster and responsive than VS's built in intellisense, but even when I turn it off in 2017 I have it working. It could be still parsing everything for UE4, if it is the first boot up it could take a while. Also "Dumb IT advice" time. Make sure UE4 is installed, and make sure you have all the things you need installed for it (Launch button arrow and options)
        I used to have VS assist, Might get it again as well, but as long as I can remember even without Visual Assist X I used to get Some Auto Complete and I remember correctly that PlayerInputComponent always used to give false positive (Its not even giving that now).
        All I get is a small msg in .Cpp file saying "There are too many errors for the IntelliSense engine to function properly".

        I have setup my VS as documented in the UE4 docs. This is my new Freshly installed window in the older one I had first 2017, then upgraded to 2019 and I had no problems, some months even used Visual Assist.

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          #5
          Code:
          1>------ Skipped Rebuild All: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
          1>Project not selected to build for this solution configuration
          2>------ Rebuild All started: Project: ThirdPersonProject, Configuration: Development_Editor x64 ------
          2>Cleaning ThirdPersonProjectEditor and UnrealHeaderTool binaries...
          2>UnrealBuildTool : error : Unable to delete D:\Epic\Projects\ThirdPersonProject\Binaries\Win64\UE4Editor-ThirdPersonProject.dll (Unable to delete 'D:\Epic\Projects\ThirdPersonProject\Binaries\Win64\UE4Editor-ThirdPersonProject.dll': Access to the path 'D:\Epic\Projects\ThirdPersonProject\Binaries\Win64\UE4Editor-ThirdPersonProject.dll' is denied.)
          2>Creating makefile for ThirdPersonProjectEditor (no existing makefile)
          2>Parsing headers for ThirdPersonProjectEditor
          2> Running UnrealHeaderTool "D:\Epic\Projects\ThirdPersonProject\ThirdPersonProject.uproject" "D:\Epic\Projects\ThirdPersonProject\Intermediate\Build\Win64\ThirdPersonProjectEditor\Development\ThirdPersonProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Haris Nauman\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
          2>Reflection code generated for ThirdPersonProjectEditor in 38.8429008 seconds
          2>Building ThirdPersonProjectEditor...
          2>Using Visual Studio 2017 14.16.27039 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
          2>Building 11 actions with 4 processes...
          2> [1/11] Default.rc2
          2> [2/11] SharedPCH.Engine.ShadowErrors.cpp
          2> [3/11] ThirdPersonProject.cpp
          2> [4/11] ThirdPersonProject.init.gen.cpp
          2> [5/11] ThirdPersonProjectGameModeBase.cpp
          2> [6/11] RHN_C_DefaultCharacter.gen.cpp
          2> [7/11] ThirdPersonProjectGameModeBase.gen.cpp
          2> [8/11] RHN_C_DefaultCharacter.cpp
          2> [9/11] UE4Editor-ThirdPersonProject-0001.lib
          2> Creating library D:\Epic\Projects\ThirdPersonProject\Intermediate\Build\Win64\UE4Editor\Development\ThirdPersonProject\UE4Editor-ThirdPersonProject-0001.lib and object D:\Epic\Projects\ThirdPersonProject\Intermediate\Build\Win64\UE4Editor\Development\ThirdPersonProject\UE4Editor-ThirdPersonProject-0001.exp
          2> [10/11] UE4Editor-ThirdPersonProject-0001.dll
          2> Creating library D:\Epic\Projects\ThirdPersonProject\Intermediate\Build\Win64\UE4Editor\Development\ThirdPersonProject\UE4Editor-ThirdPersonProject-0001.suppressed.lib and object D:\Epic\Projects\ThirdPersonProject\Intermediate\Build\Win64\UE4Editor\Development\ThirdPersonProject\UE4Editor-ThirdPersonProject-0001.suppressed.exp
          2> [11/11] ThirdPersonProjectEditor.target
          2>Total time in Parallel executor: 59.56 seconds
          2>Total execution time: 102.89 seconds
          2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5): error MSB3073: The command "D:\Epic\Engines\UE_4.25\Engine\Build\BatchFiles\Rebuild.bat ThirdPersonProjectEditor Win64 Development -Project="D:\Epic\Projects\ThirdPersonProject\ThirdPersonProject.uproject" -WaitMutex -FromMsBuild" exited with code -1.
          2>Done building project "ThirdPersonProject.vcxproj" -- FAILED.
          ========== Rebuild All: 0 succeeded, 1 failed, 1 skipped ==========
          I Tried to Rebuild the Solution and I get this, it seems there is something wrong.

          EDIT: Nevermind It fails to Rebuild becuase Editor is running, anyway closed the Editor and Rebuilt and Problem still exists.
          Last edited by HarisNauman; 05-21-2020, 05:02 PM.

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