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(MacOs) Unreal Engine GameThread is not the same as the apple Main Thread

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    (MacOs) Unreal Engine GameThread is not the same as the apple Main Thread

    It seems unreal GameThread uses Thread 7 on MacOs. Thread 1 is the apple main thread.
    I have a to perform actions on the apple main thread for GUI purposes, and im getting exceptions that I am not on the main thread because unreal engine is on Thread 7 for some reason.


    Exception: NSWindow drag regions should only be invalidated on the Main Thread


    Is there some way to solve this issue?
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