Hello guys, is there any unique id that can be used to reference actors both on local clients and remote ones too? I tried GetUniqueID() but it returns a different ID for each client.
What I'm trying to do is generate the appearance of a complicated actor randomly based on a seed. The seed must be the SAME on EACH client to order to produce the same result.
I know the engine internally is probably already generating a unique ID for each object since it automatically knows who to update on each client when replicating. These guys briefly touched on the subject https://forums.unrealengine.com/deve...under-the-hood
I'd hate to create a new replicated UPROPERTY when I know the engine is already replicating the same thing.
???
What I'm trying to do is generate the appearance of a complicated actor randomly based on a seed. The seed must be the SAME on EACH client to order to produce the same result.
I know the engine internally is probably already generating a unique ID for each object since it automatically knows who to update on each client when replicating. These guys briefly touched on the subject https://forums.unrealengine.com/deve...under-the-hood
I'd hate to create a new replicated UPROPERTY when I know the engine is already replicating the same thing.
???
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