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Where should i implement whole Client behaviour?

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    Where should i implement whole Client behaviour?

    I need entry point for implementing WHOLE Client application, for managing Main Window, Main Menu, Login to Server.

    What class should i override? and how to do that right?

    As far as i discovered, AGameMode is used per every UWorld or even ULevel, so it can not be used for global client manage.
    UGameViewportClient is used per every Split Screen as far as i understand.

    Should i override UGameEngine?
    If so, where i should setup and change default UGameEngine to my UClientGameEngine?

    PS: i am making MMORPG client, without using internal UE4 replication/networking.

    What about UGameInstance?
    Last edited by newbprofi; 09-21-2014, 09:46 AM.

    #2
    From what I've read so far UGameInstance seems to be exactly where you should be putting things like this now, you're on the right track.

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      #3
      Originally posted by Veovis Muad'dib View Post
      From what I've read so far UGameInstance seems to be exactly where you should be putting things like this now, you're on the right track.
      I think you right, i will try to put Game Client logic into inherited GameInstance.
      Also i will try to inherit UGameViewportClient, which is also seems used only once per game, for managing application specific events.

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