UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.
I disabled all my plugins, didnt work, i deleted all my plugins, didnt help either, after that i tried to redact EditorWidgets.build.cs as message suggests(correct me if i did that wrong), but nothing changed. Didnt find any useful info on google, help please.
Code:
using UnrealBuildTool; public class EditorWidgets : ModuleRules { public EditorWidgets(ReadOnlyTargetRules Target) : base(Target) { PrecompileForTargets = PrecompileTargetsType.Any; PrivateIncludePathModuleNames.Add("AssetRegistry"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd" } ); DynamicallyLoadedModuleNames.Add("AssetRegistry"); } }