Hi, i'm getting the following error while trying to build project for Windows x64:

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'EditorWidgets'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in EditorWidgets.build.cs to override.

I disabled all my plugins, didnt work, i deleted all my plugins, didnt help either, after that i tried to redact EditorWidgets.build.cs as message suggests(correct me if i did that wrong), but nothing changed. Didnt find any useful info on google, help please.

Code:
using UnrealBuildTool;

public class EditorWidgets : ModuleRules
{
    public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
    {
        PrecompileForTargets = PrecompileTargetsType.Any;

        PrivateIncludePathModuleNames.Add("AssetRegistry");

            PrivateDependencyModuleNames.AddRange(
                new string[]
                {
                    "Core",
                    "CoreUObject",
                    "Engine",
                    "InputCore",
                    "Slate",
                    "SlateCore",
                    "EditorStyle",
                    "UnrealEd"
                }
            );

            DynamicallyLoadedModuleNames.Add("AssetRegistry");
    }
}