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C++ Created UStaticMeshComponent not editable in blueprint

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    C++ Created UStaticMeshComponent not editable in blueprint

    Hey all, as the title says i'm having a little trouble getting a static mesh component to be editable within blueprint, I have 3 variables all of them static mesh components, the variable body has been attached to root component and the other 2 being head and selection plane are the body's children. However even though all variables have been declared the same it seems only the head is actually letting me access it's values. The other 2 variables are coming up blank details panel. Anybody ran into this issue before?

    Thanks
    Calcorso
    Attached Files

    #2
    Use VisibleAnywhere instead of EditAnywhere.
    "I have harnessed the shadows that stride from world to world to sow death and madness."

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      #3
      Change it to VisibleAnywhere or VisibleDefaultsOnly then re-create the Blueprint.

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        #4
        Thanks guys all is working well now, I feel I look so hard for errors before posting here and it normally turns out something simply to you guys to spot. Cheers!

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