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Take a screenshot and use it in a widget as a gallery

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    Take a screenshot and use it in a widget as a gallery

    Hi,

    I need to take a screenshot and use it within a blueprint utility widget. This needs to happen in a packaged mobile game so im not sure if saving to a directory will work?
    I have found the request screen shot function below but im now sure how to access that screenshot after it has been taken?

    Code:
    FScreenshotRequest::RequestScreenshot(false);
    The function describes subscribing to the Viewports Onscreenshot captured delagte but im not sure how to do this.

    I also ideally want the screenshot function to return a Texture2d component to be used in the widget unless there is something better?

    In general the workflow is TakeScreenshot-> parse that screenshot into blueprint utility widget -> Set an image to be the screenshot in the widget.

    Thanks in advance.

    Below is some code using file directory I tried but couldnt get the image to the utilty widget
    Code:
    const FString ImageDir = FString::Printf(TEXT("%s/%s"), *FPaths::ProjectDir(), TEXT("Content/ScreenShots"));
    const FString ImgFileName = FString::Printf(TEXT("%s/Screenshot_3d.png"), *ImageDir);
    FScreenshotRequest::RequestScreenshot(ImgFileName, false, false);

    #2
    Code:
    #include "Engine.h"
    
    TArray<FColor> Bitmap; // rgb,rgb,rgb,rgb,rgb,rgb.........
    GetViewportScreenShot(GEngine->GameViewport->Viewport, Bitmap); //get pixel
    GEngine->GameViewport->Viewport->GetSizeXY().X //width
    GEngine->GameViewport->Viewport->GetSizeXY().Y //height

    Comment


      #3
      Thanks for the info, I am unfamiliar with using Bitmaps, how would i use this the bitmap to get the screenshot into a blueprint?
      Thanks in advance

      Comment

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