how to play make a new map place a LandScape then go to levelBP if one (SetWorldOrigen Rebase) is made for the player's position (Ready Result just below the LOG) Remembering that if you don't have LandScape you won't lock the engine
LoginId:63e0d00547a5267a655516a08128d4de
EpicAccountId:99668f978b084aaba1df3244e2f945fc
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CommitGraphicsResourceTables() [f:\unrealenginesource\ue4240source\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1559]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [f:\unrealenginesource\ue4240source\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1662]
UE4Editor_RHI!FRHICommandDrawIndexedPrimitive::Execute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:242]
UE4Editor_Renderer!FRHICommand<FRHICommandDrawIndexedPrimitive,FRHICommandDrawIndexedPrimitiveString979>::ExecuteAndDestruct() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlist.h:726]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:351]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:622]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:645]
UE4Editor_RHI!FRHICommandWaitForAndSubmitSubList::Execute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:1078]
UE4Editor_RHI!FRHICommand<FRHICommandWaitForAndSubmitSubList,FRHICommandWaitForAndSubmitSubListString1044>::ExecuteAndDestruct() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlist.h:726]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:351]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:622]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:672]
UE4Editor_RHI!FRHICommandList::EndScene() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:1543]
UE4Editor_Renderer!FSceneRenderer::RenderFinish() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\scenerendering.cpp:2943]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:2516]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\scenerendering.cpp:3477]
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b560c26d13de87487dca8ab125d275a4> > >::ExecuteTask() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\async\taskgraph.cpp:686]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\async\taskgraph.cpp:583]
UE4Editor_RenderCore!RenderingThreadMain() [f:\unrealenginesource\ue4240source\engine\source\runtime\rendercore\private\renderingthread.cpp:340]
UE4Editor_RenderCore!FRenderingThread::Run() [f:\unrealenginesource\ue4240source\engine\source\runtime\rendercore\private\renderingthread.cpp:471]
UE4Editor_Core!FRunnableThreadWin::Run() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
LoginId:63e0d00547a5267a655516a08128d4de
EpicAccountId:99668f978b084aaba1df3244e2f945fc
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CommitGraphicsResourceTables() [f:\unrealenginesource\ue4240source\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1559]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [f:\unrealenginesource\ue4240source\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1662]
UE4Editor_RHI!FRHICommandDrawIndexedPrimitive::Execute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlistcommandexecutes.inl:242]
UE4Editor_Renderer!FRHICommand<FRHICommandDrawIndexedPrimitive,FRHICommandDrawIndexedPrimitiveString979>::ExecuteAndDestruct() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlist.h:726]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:351]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:622]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:645]
UE4Editor_RHI!FRHICommandWaitForAndSubmitSubList::Execute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:1078]
UE4Editor_RHI!FRHICommand<FRHICommandWaitForAndSubmitSubList,FRHICommandWaitForAndSubmitSubListString1044>::ExecuteAndDestruct() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\public\rhicommandlist.h:726]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:351]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:622]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:672]
UE4Editor_RHI!FRHICommandList::EndScene() [f:\unrealenginesource\ue4240source\engine\source\runtime\rhi\private\rhicommandlist.cpp:1543]
UE4Editor_Renderer!FSceneRenderer::RenderFinish() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\scenerendering.cpp:2943]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:2516]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [f:\unrealenginesource\ue4240source\engine\source\runtime\renderer\private\scenerendering.cpp:3477]
UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b560c26d13de87487dca8ab125d275a4> > >::ExecuteTask() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\async\taskgraph.cpp:686]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\async\taskgraph.cpp:583]
UE4Editor_RenderCore!RenderingThreadMain() [f:\unrealenginesource\ue4240source\engine\source\runtime\rendercore\private\renderingthread.cpp:340]
UE4Editor_RenderCore!FRenderingThread::Run() [f:\unrealenginesource\ue4240source\engine\source\runtime\rendercore\private\renderingthread.cpp:471]
UE4Editor_Core!FRunnableThreadWin::Run() [f:\unrealenginesource\ue4240source\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
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