Hi,
I want to develop a new tool for use with my Unreal Games. This tool is for preprocessing JSON and it uses Unreal features (like JSONUtilities and other Serialization stuff).
What is the best way for developing such tool? I have read https://docs.unrealengine.com/latest...les/index.html so I guess I should setup a new MyTool.Target.cs with Target="Program"
So, where should I put this? if this tool is intended to be used by several games, should I put this on the engine directly? I would like to have a separate solution for this and not change the engine solution.
Any advice regarding this issue /guidance / best practices will be really appreciated
I want to develop a new tool for use with my Unreal Games. This tool is for preprocessing JSON and it uses Unreal features (like JSONUtilities and other Serialization stuff).
What is the best way for developing such tool? I have read https://docs.unrealengine.com/latest...les/index.html so I guess I should setup a new MyTool.Target.cs with Target="Program"
So, where should I put this? if this tool is intended to be used by several games, should I put this on the engine directly? I would like to have a separate solution for this and not change the engine solution.
Any advice regarding this issue /guidance / best practices will be really appreciated

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