Hello! I am not sure if I am missing something, but whenever I assign something to a variable from my c++ code exposed to blueprints within the editor, it does not stick when I reset the editor. I tried to package my game, and I get an access violation, assuming this is because the variable is not being set. Here is how I am exposing the variable:

    UPROPERTY(EditAnywhere,BlueprintReadWrite, Category = "Internal")
        TSubclassOf<AWEA_Projectile> Projectile;
However it does this with ALL variables assigned from the Editor.

Is this by design or am I missing something here?

EDIT: I have found out this is a bug. I am not 100 percent sure what is causing it, but if I make a change, I just need to remove the component, compile my BP that the component class in question is attached too, readd the component, set variable, recompile, and everything works.