I'm looking for a 'Hello World' C++ example that generates dynamic content. So far I have not really found anything, sorry I'm very new to Unreal!
I'm looking for something that loads an .obj or .fbx file from disk, place the mesh somewhere in the world add a light or two and then attaches a material with a texture (also loaded dynamic from disk) to the mesh. All this done in C++ code, not from any editor generated content. Is that even possible?
Example project would be greatly appreciated.
I'm looking for something that loads an .obj or .fbx file from disk, place the mesh somewhere in the world add a light or two and then attaches a material with a texture (also loaded dynamic from disk) to the mesh. All this done in C++ code, not from any editor generated content. Is that even possible?
Example project would be greatly appreciated.
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