Announcement

Collapse
No announcement yet.

How can I reseed/reset FMath:PerlinNoise(1,2,3)D() function?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How can I reseed/reset FMath:PerlinNoise(1,2,3)D() function?

    I have tried FMath::RandInit but that didnt work. I have proceduraly generated terrain and I want to save it by simply saving the seed and then regenerate the terrain when map is loaded. Is there some way I can do this? Or I have to implement my own perlin noise function? Thanks in advance.
    Last edited by Rinter-7; 02-17-2020, 02:34 PM. Reason: Forgot tags
Working...
X