Hi,
Just wondering if we have to use std math function when coding, like for example including
#include <algorithm>
in order to use
std::max<float>(a, b);
Or if there is a better equivalent in UE4 ? (didn't find it if so)
Thanks
Just wondering if we have to use std math function when coding, like for example including
#include <algorithm>
in order to use
std::max<float>(a, b);
Or if there is a better equivalent in UE4 ? (didn't find it if so)
Thanks
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