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LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)

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    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)

    I'm getting a bunch of errors in my log and it's stopping anything from happening ingame... This is from joining with 2 players and a dedicated server with PIE.

    Anyone got any ideas? I swear it wasn't doing this before

    Code:
    ...
    LogWorld: Bringing World /Game/Maps/UEDPIE_3_PlayPen.PlayPen up for play (max tick rate 0) at 2020.01.17-00.02.00
    LogWorld: Bringing up level for play took: 0.000433
    LogLoad: Took 0.056065 seconds to LoadMap(/Game/Maps/UEDPIE_1_PlayPen)
    LogNet: Client netspeed is 10000
    LogNet: Join request: /Game/Maps/PlayPen?Name=DESKTOP-CTQL30I-D4C31BA848EE89032EFDBBB6D26C0DE8?SplitscreenCount=1
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    LogNet: Join succeeded: DESKTOP-CTQL30I-D4C3
    LogNet: Client netspeed is 10000
    LogNet: Join request: /Game/Maps/PlayPen?Name=DESKTOP-CTQL30I-1B86F8DC4BF835C091479F9D200ED37D?SplitscreenCount=1
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    LogNet: Join succeeded: DESKTOP-CTQL30I-1B86
    LogTemp: Warning: OnRep_SkillName fired without ActiveSkill
    LogTemp: Warning: OnRep_SkillName fired without ActiveSkill
    LogTemp: Warning: OnRep_SkillName fired without ActiveSkill
    LogTemp: Warning: OnRep_SkillName fired without ActiveSkill
    LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_BaseCharacter_C_1. Function ServerUpdateActiveSkillName will not be processed.
    LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_BaseCharacter_C_1. Function ServerModifyPlayerFuel will not be processed.
    LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_BaseCharacter_C_1. Function ServerUpdateActiveSkillName will not be processed.
    LogNet: Warning: UNetDriver::ProcessRemoteFunction: No owning connection for actor BP_BaseCharacter_C_1. Function ServerModifyPlayerFuel will not be processed.
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
    Last edited by Travis.D; 01-17-2020, 12:15 AM.

    #2
    Is the project itself just corrupt? I feel like I should just transfer everything over to a fresh one at this point

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      #3
      No need to clear anything. PIE has many restrictions when testing network/sessions, you should create two bat files, one for a server and one for a client and start them separatly.

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