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Downloading new assets at runtime?

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    Downloading new assets at runtime?

    Is there any way to download assets from a web link and load them into a game at run time?

    I want to have an external library of assets hosted in cloud storage that a user can choose from while in a VR experience.

    Would there be existing methods for adding expansion packs or something similar that could be used as a starting point?

    I am hoping to do something like the link below except for 3d assets rather than images, and loaded from the web rather than from local storage.
    https://wiki.unrealengine.com/Asynch...ding_from_Disk

    Thanks.
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