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    Multiple ticks per component

    Hi there,

    I'm totally new to Unreal, but not to c++ and game engines.
    I'd like to know if having multiple ticks per component is feasible, that is, ticks for TG_PrePhysics and TG_PostPhysics for example.

    Thanks


    #2
    You can create extra tick functions; specifically take a look at FTickFunction

    If you want to see an example take a look at the CharacterMovementComponent and the FCharacterMovementComponentPostPhysicsTickFunction struct

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