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Physics and Add Offset

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    Physics and Add Offset


    hi,

    when I use in one tick Add Offset (local or world) it looks that physics state (forces) is reset:

    capsule->AddWorldOffset( offset, false, nullptr, ETeleportType::TeleportPhysics);
    ...
    capsule->AddForce( force, NAME_None, true);


    I tried both TeleportPhysics and None, it looks the same. But very strange is that when I use the same in blueprint, I get correct behavior. Capsule is offseted during the movement.


    I need to offset my capsule when moving (by forces), I can't offset it by forces too (capsule used for IK for VR HMD movement, so I must do small offsets when headset moves.

    Am I missing something?
    thanks for help

    jipo










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