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    AIController pathfinding

    I try to implement Monster AI using AIController. I use MoveToActor, and turn on pathfinding. I expect all monsters to get close enough to the player (the most right one). However, some monsters will be blocked and stop by others. It seems like each monster can not avoid their fellow efficiently. Does anyone have solution ? Thanks.

    #2
    Try using UCrowdFollowingComponent as your bot character's movement component. You can set it in the constructor of your bot's character class.
    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

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