I have a slate widget having a lot of values. To make it easier to update all the values, I thought of making a Structure making it easier to update the values but I can't see a way to use TAttribute structure values.
.h File
.ccp File
If my TAttribute Data is bound to a structure, I can't access any values inside the structure using ".".
.h File
Code:
TAttribute<FText> PlanetName; FText GetToolTipDataName() const;
Code:
FToolTipData SToolTipWidget::GetToolTipData() const { return GalaxyHUD->PlanetToolTipData; } ...... { ... ... ... ToolTipData.Bind(this, &SToolTipWidget::GetToolTipData); // I cant use something like this ToolTipData.Name }