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Trouble generating Server files

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    Trouble generating Server files

    I have been follow this guide to setup a dedicated server - https://wiki.unrealengine.com/index....ows_%26_Linux)
    When I get to the end of step 5, "Building the server", I build as a development server and when i visit my binaries folder, the server files are not there. I am lost.
    I have a feeling it is my server.target.cs file. Currently this is what is in it, game name is test418 -


    // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.

    using UnrealBuildTool;
    using System.Collections.Generic;

    [SupportedPlatforms(UnrealPlatformClass.Server)]
    public class test418ServerTarget : TargetRules
    {

    public test418ServerTarget(TargetInfo Target)

    {

    Type = TargetType.Server;

    bUsesSteam = false;

    }

    //
    // TargetRules interface.
    //
    public override void SetupBinaries
    (
    TargetInfo Target,
    ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
    ref List<string> OutExtraModuleNames
    )
    {
    OutExtraModuleNames.Add("test418");
    }
    }

    #2
    it was a hardware issue.

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