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    About c++ Thread

    see this:
    https://wiki.unrealengine.com/Multi-...What_Not_to_Do
    This means I can't use "Event Dispatcher".
    (First, I do not use "Async Task")

    Most people, do it like this:
    MyThread -> Any event -> Save dava to queue
    GameThread -> Tick event ->Read data in queue


    Is there some better way to accomplish the goal?

    #2

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