Announcement

Collapse
No announcement yet.

Transform Blueprint to C ++ Help please

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Transform Blueprint to C ++ Help please

    Transform Blueprint to C ++ help

    Hello friends, I have generated a code of blueprints about the Actor location and Actor 3d scale in interpolation
    But I need to pass this code to C ++
    I need your help please

    Click image for larger version

Name:	2a.PNG
Views:	69
Size:	81.8 KB
ID:	1683631
    Click image for larger version

Name:	Captura.PNG
Views:	64
Size:	213.1 KB
ID:	1683632Click image for larger version

Name:	3.PNG
Views:	64
Size:	8.2 KB
ID:	1683634
    Click image for larger version

Name:	1.PNG
Views:	64
Size:	184.6 KB
ID:	1683633

    #2
    Every node you use here have a more or less identical function available in cpp. You can double click on these nodes it should bring up vsual studio with the actual cpp code in engine, there you can check out what is going on and just implement them in your custom actor class in order to recreate an identical functionality. But if you are in the trouble of comprehending some elementary cpp coding, things like create classes and adding basic math, i think the youtube tutorials at Epic should guide you in this matter. I also recommend checking out engine code, additionally some other marketplace/github stuff, there are plenty of good examples you can learn from.

    Alternatively you can just try nativization that will give you a better performance, tho it's not much efficient to be fair. Coding is your best choice for frequently executed operations, stuff like anything on that Tick() must go to cpp basically.
    * Sharp and responsive Temporal Anti-Aliasing tips and tricks
    * Pitch-shift source effect (DSP) over the network (VOIP)
    * My Portfolio and Developer Blog

    Comment

    Working...
    X