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Spawn Niagara particle?

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    Spawn Niagara particle?

    Simple question, what is the Niagara equivalent of this?
    Code:
    UGameplayStatics::SpawnEmitterAtLocation(world, particle, transform);
    Just trying to spawn 1-time effects (like explosions) in the world without having a component. Can't find any way to spawn niagara emitters.

    #2
    Code:
    UNiagaraFunctionLibrary::SpawnSystemAtLocation(...)
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      #3
      Thankyou

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