Hey :>
I'm trying to have my arms and gun rendered over the world to avoid clipping, in UDK I used DepthPriorityGroups to force them to render over the world but in UE4 they don't have any effect and I read that they have been deprecated.
I checked the Shooter Demo but even there I noticed that they would still clip through objects.
I'm sure they has to be an other way to do this but I can't figure it out, does any one know?
I also posted this on the answer hub a few days ago but it quickly feel off the front page and got banished into the dark abyss.
https://answers.unrealengine.com/que...ver-world.html
I'm trying to have my arms and gun rendered over the world to avoid clipping, in UDK I used DepthPriorityGroups to force them to render over the world but in UE4 they don't have any effect and I read that they have been deprecated.
I checked the Shooter Demo but even there I noticed that they would still clip through objects.
I'm sure they has to be an other way to do this but I can't figure it out, does any one know?
I also posted this on the answer hub a few days ago but it quickly feel off the front page and got banished into the dark abyss.
https://answers.unrealengine.com/que...ver-world.html
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