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Nativized blueprints error. .generated.h is not the last include

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    Nativized blueprints error. .generated.h is not the last include

    Howdy!
    I decided to nativize a couple of blueprints that have real high tick MS in a attempt to optimize the game a bit.
    It seems to work, I mean it does it's thing, but it does it wrong. A sub blueprint (not in my list of blueprints to nativize) seems to generate a bad .cpp file.
    The cpp file generated does not have the .generated as it's last include obviously breaking the compile.

    Anyone run into something similar?
    https://www.kittend.com/
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