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Can I write Behavior tree tasks in c++ instead of in blueprints?

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    Can I write Behavior tree tasks in c++ instead of in blueprints?

    For some tasks c++ seems more fitting. Can I write tasks in c++?

    #2
    What exactly do you have in mind! I am working on it too. I am using the UBrainComponent for processing the heuristics and generating a behavior.
    https://ravimohan.net/
    https://github.com/ravimohan1991

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      #3
      Yes all Tasks, Services and Decorators can be made in C++. You find them in the RunTime/AiModule.

      UBTTaskNode, UBTService and UBTDecorator are the base classes but you can obviously also extend the existing nodes that are already made.

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