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Pawn being replicated added to NetworkObjectList when joining Server

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    Pawn being replicated added to NetworkObjectList when joining Server

    Hi, since I rarely get answers on AnswerHub, I thought I would try to post it here aswell!

    Here is the problem im facing:

    https://answers.unrealengine.com/que...3334/view.html

    Anyone has a clue as to why this is happening?

    Thanks!
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