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    Crash Dedicated server

    Good day! Please tell me, compiled the editor with github, compiled a clean project, followed the instructions for running a dedicated server described here https://wiki.unrealengine.com/Dedica...dows_%26_Linux), but when the server starts it crashes with an error. Help solve the problem, what am I doing wrong?

    [2019.06.11-08.47.07:849][ 0]LogLinker: Warning: Unable to load package (E:/UnrealEngine-release/Engine/Content/Animation/DefaultAnimCurveCompressionSettings.uasset). Package contains EditorOnly data which is not supported by the current build.
    [2019.06.11-08.47.07:850][ 0]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
    [2019.06.11-08.47.09:033][ 0]LogWindows: Warning: CreateProc failed: Не удается найти указанный файл. (0x00000002)
    [2019.06.11-08.47.09:035][ 0]LogWindows: Warning: URL: E:/UnrealEngine-release/Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/groot/Documents/Unreal Projects/ctest/Saved/Crashes/UE4CC-Windows-60B9149F43769CCEE4DE82A0272B0153_0000" -Unattended -nullrhi -AppName=UE4-ctest -CrashGUID=UE4CC-Windows-60B9149F43769CCEE4DE82A0272B0153_0000 -DebugSymbols=E:\UnrealEngine-release\Engine\Intermediate\Symbols
    [2019.06.11-08.47.09:036][ 0]LogWindows: Error: === Critical error: ===
    [2019.06.11-08.47.09:037][ 0]LogWindows: Error:
    [2019.06.11-08.47.09:038][ 0]LogWindows: Error: Assertion failed: !GEventDrivenLoaderEnabled || LoadPhase > ELoadPhase::WaitingForHeader [File:E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 7692]
    [2019.06.11-08.47.09:040][ 0]LogWindows: Error:
    [2019.06.11-08.47.09:041][ 0]LogWindows: Error:
    [2019.06.11-08.47.09:042][ 0]LogWindows: Error:
    [2019.06.11-08.47.09:045][ 0]LogWindows: Error: [Callstack] 0x00007ffb9ebda839 KERNELBASE.dll!UnknownFunction []
    [2019.06.11-08.47.09:046][ 0]LogWindows: Error: [Callstack] 0x00007ff612ba6c67 ctestServer.exe!ReportAssert() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:553]
    [2019.06.11-08.47.09:047][ 0]LogWindows: Error: [Callstack] 0x00007ff612ba9a43 ctestServer.exe!FWindowsErrorOutputDevice::Serialize() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:79]
    [2019.06.11-08.47.09:048][ 0]LogWindows: Error: [Callstack] 0x00007ff6129db6ea ctestServer.exe!FOutputDevice::LogfImpl() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:71]
    [2019.06.11-08.47.09:049][ 0]LogWindows: Error: [Callstack] 0x00007ff612969319 ctestServer.exe!FDebug::AssertFailed() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:440]
    [2019.06.11-08.47.09:050][ 0]LogWindows: Error: [Callstack] 0x00007ff612969b49 ctestServer.exe!FDebug::CheckVerifyFailedImpl() [E:\UnrealEngine-release\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:418]
    [2019.06.11-08.47.09:050][ 0]LogWindows: Error: [Callstack] 0x00007ff612c24ac9 ctestServer.exe!FArchiveAsync2::FlushPrecacheBlock() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7692]
    [2019.06.11-08.47.09:051][ 0]LogWindows: Error: [Callstack] 0x00007ff612c2469b ctestServer.exe!FArchiveAsync2::FlushCache() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7708]
    [2019.06.11-08.47.09:052][ 0]LogWindows: Error: [Callstack] 0x00007ff612c11aae ctestServer.exe!FAsyncPackage:etachLinker() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5625]
    [2019.06.11-08.47.09:056][ 0]LogWindows: Error: [Callstack] 0x00007ff612c229b0 ctestServer.exe!FAsyncPackage::FinishObjects() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:6941]
    [2019.06.11-08.47.09:059][ 0]LogWindows: Error: [Callstack] 0x00007ff612c57b89 ctestServer.exe!FAsyncPackage::TickAsyncPackage() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5876]
    [2019.06.11-08.47.09:061][ 0]LogWindows: Error: [Callstack] 0x00007ff612c39e81 ctestServer.exe!FAsyncLoadingThread::ProcessAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4515]
    [2019.06.11-08.47.09:064][ 0]LogWindows: Error: [Callstack] 0x00007ff612c5808a ctestServer.exe!FAsyncLoadingThread::TickAsyncThread() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:5269]
    [2019.06.11-08.47.09:065][ 0]LogWindows: Error: [Callstack] 0x00007ff612c56dfd ctestServer.exe!FAsyncLoadingThread::TickAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4972]
    [2019.06.11-08.47.09:067][ 0]LogWindows: Error: [Callstack] 0x00007ff612c2421a ctestServer.exe!FlushAsyncLoading() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:7294]
    [2019.06.11-08.47.09:072][ 0]LogWindows: Error: [Callstack] 0x00007ff612e58d74 ctestServer.exe!LoadPackageInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1095]
    [2019.06.11-08.47.09:073][ 0]LogWindows: Error: [Callstack] 0x00007ff612e588c5 ctestServer.exe!LoadPackage() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1411]
    [2019.06.11-08.47.09:075][ 0]LogWindows: Error: [Callstack] 0x00007ff612e6719a ctestServer.exe!ResolveName() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:751]
    [2019.06.11-08.47.09:077][ 0]LogWindows: Error: [Callstack] 0x00007ff612e70b81 ctestServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:813]
    [2019.06.11-08.47.09:078][ 0]LogWindows: Error: [Callstack] 0x00007ff612e7105f ctestServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:864]
    [2019.06.11-08.47.09:081][ 0]LogWindows: Error: [Callstack] 0x00007ff612e7013b ctestServer.exe!StaticLoadObject() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:888]
    [2019.06.11-08.47.09:082][ 0]LogWindows: Error: [Callstack] 0x00007ff6142b7334 ctestServer.exe!FAnimationUtils::GetDefaultAnimationCurveCompressionSettings() [E:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Animation\AnimationUtils.cpp:2250]
    [2019.06.11-08.47.09:083][ 0]LogWindows: Error: [Callstack] 0x00007ff61430fdb5 ctestServer.exe!UAnimSequence::UAnimSequence() [E:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:257]
    [2019.06.11-08.47.09:086][ 0]LogWindows: Error: [Callstack] 0x00007ff612c70ead ctestServer.exe!UClass::CreateDefaultObject() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3076]
    [2019.06.11-08.47.09:090][ 0]LogWindows: Error: [Callstack] 0x00007ff612e72eb5 ctestServer.exe!UObjectLoadAllCompiledInDefaultProperties() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:789]
    [2019.06.11-08.47.09:091][ 0]LogWindows: Error: [Callstack] 0x00007ff612e5e13c ctestServer.exe!ProcessNewlyLoadedUObjects() [E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:869]
    [2019.06.11-08.47.09:092][ 0]LogWindows: Error: [Callstack] 0x00007ff6123681dd ctestServer.exe!FEngineLoop::PreInit() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2360]
    [2019.06.11-08.47.09:093][ 0]LogWindows: Error: [Callstack] 0x00007ff6123613f6 ctestServer.exe!GuardedMain() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:129]
    [2019.06.11-08.47.09:094][ 0]LogWindows: Error: [Callstack] 0x00007ff61236166a ctestServer.exe!GuardedMainWrapper() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:145]
    [2019.06.11-08.47.09:095][ 0]LogWindows: Error: [Callstack] 0x00007ff61236d303 ctestServer.exe!WinMain() [E:\UnrealEngine-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:275]
    [2019.06.11-08.47.09:096][ 0]LogWindows: Error: [Callstack] 0x00007ff615f7f0ca ctestServer.exe!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
    [2019.06.11-08.47.09:097][ 0]LogWindows: Error: [Callstack] 0x00007ffba0a77bd4 KERNEL32.DLL!UnknownFunction []
    [2019.06.11-08.47.09:098][ 0]LogWindows: Error: [Callstack] 0x00007ffba184ce71 ntdll.dll!UnknownFunction []
    [2019.06.11-08.47.09:099][ 0]LogWindows: Error:
    [2019.06.11-08.47.09:111][ 0]LogExit: Executing StaticShutdownAfterError
    [2019.06.11-08.47.09:115][ 0]LogWindows: FPlatformMisc::RequestExit(1)
    [2019.06.11-08.47.09:121][ 0]Log file closed, 06/11/19 11:47:09
    Attached Files

    #2
    First, you must test your server can be packaged for windows.

    [2019.06.11-08.47.07:849][ 0]LogLinker: Warning: Unable to load package (E:/UnrealEngine-release/Engine/Content/Animation/DefaultAnimCurveCompressionSettings.uasset).
    Your package is lacking some neccessary content, missing the editor stuff maybe.

    Assertion failed: !GEventDrivenLoaderEnabled || LoadPhase > ELoadPhase::WaitingForHeader [File:E:\UnrealEngine-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 7692]
    Once you have managed to resolve the issues with the asset registry, and the crash still occures, try to disable the async thread and event loading in project settings / streaming.

    Very similar crash have been reported 100 million times here in the forums and answerhub, use google and search for the errors, that way you can find more solutions.
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