What am I missing guys... I have managed to get the DrawHUD to run repeatedly:
but the DrawText is not drawing to the screen... What might I be doing wrong?
My GameMode has AMainHUD defined as its class and I guess that's working because it is correctly running the DrawHUD event
Code:
AMainHUD::AMainHUD(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { Points = PCIP.CreateDefaultSubobject<UHUDElementComponent>(this, TEXT("HUDElementComponent")); ConstructorHelpers::FObjectFinder<UFont> FontObject(TEXT("Font'/Game/Fonts/PointsFont.PointsFont")); if (FontObject.Object) { Points ->Font = FontObject.Object; } } void AMainHUD::DrawHUD() { DrawText(TEXT("Hi"), FColor(100, 100, 100, 0), 200.0f, 200.0f, NULL, 1.0f, false); }
My GameMode has AMainHUD defined as its class and I guess that's working because it is correctly running the DrawHUD event
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