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Can't package plugin: iOS remote compilation error

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    Can't package plugin: iOS remote compilation error

    Hi, I've created an empty plugin and when I try to package it (with no modifications) I get the following error:

    Code:
    ERROR: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.


    I've tried to whitelist only Win32 and Win64, or blacklist iOS and TVOS, to remove IOS, Mac, TVOS, Desktop from the packaged plateforms but nothing works. My build.cs contain "Core" as public dependency and "CoreUObject, Slate, SlateCore, Engine" as private dependencies

    #2
    Same issue. Related code:

    https://github.com/EpicGames/UnrealE...oteMac.cs#L154

    I'm investigating.

    Comment


      #3
      You need to whitelist the platforms you want your plugin to work on otherwise it will try to compile to all including ios. This has been the case for a very long time but here is how you whitelist: https://wiki.unrealengine.com/How_To...gin_White_List

      Edi: Your text is so grey i could not read it, but white listing is working. If your 100% sure it is not working you can modify the BuildPluginCommand.Automation.cs to make sure it's not trying to remotecompile.
      Last edited by Lambdarevolution; 06-13-2019, 11:07 PM.

      Comment


        #4
        Originally posted by Lambdarevolution View Post
        You need to whitelist the platforms you want your plugin to work on otherwise it will try to compile to all including ios. This has been the case for a very long time but here is how you whitelist: https://wiki.unrealengine.com/How_To...gin_White_List

        Edi: Your text is so grey i could not read it, but white listing is working. If your 100% sure it is not working you can modify the BuildPluginCommand.Automation.cs to make sure it's not trying to remotecompile.
        Thanks, indeed after trying again it now works, what will happen if someone tries to make an iOS game with my plugin where iOS is not whitelist ?

        As for the text thing I believe it's because i'm using dark theme, I also have this issue sometime but the text is all black

        Comment


          #5
          Originally posted by Agln View Post
          what will happen if someone tries to make an iOS game with my plugin where iOS is not whitelist ?
          Then they will need to actually setup the remote compiling . Im sure there is a how-to on the docs, i have never used it so not sure how big of pain it is to get working.

          Comment

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