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UWidgetComponent added to base character class not editable in existing blueprints

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  • replied
    Try set meta EditAnywhere instead VisibleDefaultsOnly

    Leave a comment:


  • UWidgetComponent added to base character class not editable in existing blueprints

    https://answers.unrealengine.com/que...3898/view.html

    If I create a new blueprint parented on the base character class, it works fine. If I duplicate the component in the problem blueprint, the copy is editable.

    I am trying to avoid having to delete and recreate the blueprints based on this base character class.

    C++ base class

    Code:
        UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Data")
        UWidgetComponent* DialogText;
    Click image for larger version

Name:	Existing-blueprint.jpg
Views:	40
Size:	88.8 KB
ID:	1616241
    Click image for larger version

Name:	test-blueprint.jpg
Views:	49
Size:	126.2 KB
ID:	1616240
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