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Execute AGameSession::RegisterServer Without Cooking

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    Execute AGameSession::RegisterServer Without Cooking

    I am working on a multiplayer game that uses dedicated servers. For the purposes of the game I have added some logic in AGameSession::RegisterServer() that sends an HTTP request in a web service of mine to register the dedicated server with my own web database.

    Debugging this system is frankly quite difficult as to test it all I have to cook and build the server binary each time even for the smallest change.

    My question is, is there a way to "simulate" the RegisterServer() process without having to cook everything?
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