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Bbest way to move a pawn or playercontroller using physics?

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    Bbest way to move a pawn or playercontroller using physics?

    hello

    I was starting to learn how to move a character/pawn using gravity, collision, etc. Actually i´m moving it with FVector traslation (using SetActorLocation() and SetActorRotation()) but even adding a capsule collider component, my carácter went through wallsm floats on air and not going really forward direction else world X direction...i mean, even if you rotate, there is no orientation change while moving…

    I have seen AddMovementInput(), does it Will make the job? On Unity i used CharacterController.Move that handles physics too…

    Any clue how to make it on Unreal?

    thanks.

    #2
    My auto-answer, a Character Will do the job…
    Now, i have programmed it using

    Code:
    AddMovementInput(GetActorForwardVector(), amount);


    This is triggered by Binded Axis from SetupPlayerInputComponent()

    Compiles fine, but at play time, nothing happens, can´t move… any clues?

    Thanks in advance..

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